What are the limitations of the
trial version?
The trial version is fully functional for 15 days. After
this period, Psykinematix runs in Demo
mode.
What are the limitations of the demo
or deactivated version?
The demo and deactivated versions can still be used to
create stimuli and experimental designs, but have the
following limitations: experiments can be run only in
windowed mode (ie NOT fullscreen); video timing check and
display calibration are not performed; stimuli preview
saving is limited to 128 x 128 resolution; session data are
not saved into Psykinematix database. Apart from these
limitations, this demo version is fully functional making
it an ideal FREE educational tool in classroom to introduce
visual perception and illustrate psychophysical concepts to
students.
What support is
available?
Support is provided in priority to registered customers (ie
those who purchased one or several licenses). Support may
include troubleshooting, incident tickets, help in
experiment design, software and hardware customizations
(See Support
Package for more details). Non-registered users or
those without support package can access the Psykinematix Forum.
Is Psykinematix compatible with the new Mac OS X 10.6 "Snow Leopard"?
Yes, Psykinematix is fully compatible with "Snow Leopard"! It is also compatible with Mac OS X 10.4 ("Tiger") and 10.5 ("Leopard"), and runs on the older PowerPC-based (G4 and G5 CPUs) and the newer Intel-based Macintosh computers.
Can I run Psykinematix on my
Windows-based PC?
Psykinematix only runs on computers that support the
Mac OSX operating system from
Apple; it does not run on Windows
XP/Vista/7 operating systems from Microsoft.
There is no plan to port Psykinematix for Windows because
we think Mac OSX is a better platform overall for running
psychophysical experiments. Note that recent Macintosh
computers can run both Mac OSX and Windows which makes them
the most versatile computers...
I downloaded the Demo/Trial/Beta
version but it does not work!
Make sure your computer meets the minimum requirements for
running Psykinematix (you may need to upgrade your system
version to Mac OS X 10.4 or better) and to follow the
installation
and setup instructions. Psykinematix has been
successfully tested on several configurations (see the
non-exhaustive list below). If your computer meets the
minimum requirements, fill in a bug report by selecting
"Feedback..." in the
"Psykinematix" menu and detail precisely the problem you
encountered and its circumstances. If you cannot use the
software at all, contact us by e-mail at feedback@psykinematix.com.
Psykinematix has successfully been tested on a variety of Macintosh systems running Mac OS X 10.4 or better:
iMac G4 FP 800Mhz
iBook G4 1Ghz
iMac G4 FP 1.25Ghz
PowerMac G4 1.25Ghz
MacMini G4 1.42Ghz
MacMini Intel Core 2 Duo 1.66 GHz
PowerBook G4 1.67Ghz
MacMini Intel Core 2 Duo 2 GHz
PowerMac G5 2.0GHz
iMac Core 2 Duo 2.16GHz
MacBook Pro Intel Core 2 Duo 2.33 GHz
iMac Intel Core 2 Duo 2.33 GHz
MacBook Pro Core 2 Duo 2.4 GHz
MacBook Pro Core 2 Duo 2.5 GHz
MacPro Quad-Core Intel Xeon 2x2.8 GHz
MacPro Quad-Core Intel Xeon 2x3.0 GHz
What image, movie, and sound
formats should I use?
All image and movie formats recognized by QuickTime can be
used so try opening your media with QuickTime. If QuickTime
fails to open a file, Psykinematix will not be able to open
it either. We recommend you use third-party software to
convert your media to a QuickTime compatible format.
How can I produce images or
movies of my stimuli so I can include them in my papers
or presentations?
The properties panel for most visual stimuli includes a
preview image of your stimuli. Control-click the preview to
open a contextual menu with various options, from which you
can either:
-
copy the preview image (128 x 128 pixels) and directly paste it in the destination document,
-
save the stimulus to an image file in TIFF format at a size you specify,
-
save the stimulus as a movie in one of the available formats and at a size you specify.
In the absence of a preview, you may run Psykinematix in preview mode, and use the "Grab" application to grab the stimulus window and save it as an image file. Use the "Preview" application to convert it to other image formats if necessary. The "Grab" and "Preview" utilities are part of MacOS X, and can be found in the two folders: /Applications/Utilities and /Applications, respectively.
Can I run Psykinematix on more
than one computer?
Yes, if you purchase a volume license or several single
licenses but not if you only purchase a single license. The
application is activated through the internet and is locked
to the computer it was registered from, though it can be
unlocked to transfer the registration to another computer.
Note that it may be more advantageous for you to purchase a
volume license rather than several single licenses!
I'm sure that my display supports
higher frame rates than those available in Psykinematix
or in the Display System Preferences!
Mac OS X provides only a few resolutions and only at
refresh rates below 100Hz. There are third-party programs
which allow you to adjust your Mac to optimally match your
monitor such as:
SwitchResX (http://www.madrau.com/html/SRX/About.html)
DisplayConfigX (http://www.3dexpress.de/)
Note that internal displays (LCD) in Macintosh laptops have a fixed frame rate of 60 Hz and most other stand-alone LCD monitors have a maximum frame rate of 75 Hz or 85 Hz.
Does Psykinematix support
multiple displays?
Yes, but with one display at a time for stimulus
presentation. Open the Display Preferences
panel from the "Preferences" menu. All available displays
and resolutions will be displayed. Select the ones you wish
to use as default for all your experiments. Each experiment
can be customized to run at at a specific resolution on a
given display. Note that Psykinematix works very well with
the
Matrox DualHead2Go which provides an affordable
solution by vertically splitting the stimulus screen into
two parts, with each sent to a different display. Dual
display presentation through multiple video cards may be
supported in the future.
Does Psykinematix support stereo
modes?
Psykinematix supports stereoscopic display based on either
free viewing, mirror-based stereoscope, dual video outputs
using the Matrox
DualHead2Go video splitter (side by side or anamorphic
format) or anaglyph glasses (see Stereo
Rendering in Defaults Preferences).
Psykinematix also provides some facility to specify
dichoptic or disparity-based stimuli (see the Visual Stimuli section). Other
types of stereo presentation may be supported in the future
(interlacing/shutter glasses).
Does Psykinematix support the
Bits++ device from Cambridge Research Systems?
The Bits++
digital video processor from Cambridge Research Systems
increases the dynamic range of your existing 8 bit or 10
bit computer graphics system to 14 bit, which allows you to
run high resolution colour and contrast experiments using
your current computer equipment. The latest version of
Psykinematix provides beta
support for the Bits++ device in
Mono++ and Color++ modes only (the Bits++ mode is not
supported and is unlikely to be in the future,
frame-toggling control signal to drive the CRS FE-1 goggles
is also not supported yet). See the Chromatic
Mode in Defaults Preferences for
more details. Again, note that this Bits++ support is a
beta feature that requires users feedback (see the
Psychtoolbox wiki section "BitsPlusPlus
Variations in OpenGL Functionality Across Platforms" to
learn more about the potential problems and the possible
solutions, in particular point 5).
Some of my input devices are not
recognized! What's wrong?
Psykinematix supports standard USB or Bluetooth mouse and
keyboard devices that are HID-compliant as well as buttons
present on Joystick or Gamepad USB HID-compliant devices.
Make sure that all your devices are correctly connected and
functional before launching Psykinematix (some USB devices
may need to be plugged into a powered USB hub).
Disconnecting them while the application is running may
cause instability problems. You should also check the list
of available devices on the "Response Devices" panel of
the Preferences window, and make sure the "Active" box of
each of your input devices is checked. See the "Supported External
Devices" chapter to learn more about the supported
input devices.
Some unknown devices appear in
the list! What's wrong?
Some unknown devices may appear in the list of available
devices on the "Response
Devices" panel of the Preferences window. Those are
likely wireless devices that can be recognized through a
USB receiver. Be sure to uncheck the "Active" box for each
of these "phantom" devices. Some trial-and-error
troubleshooting may be required to identify these "phantom"
devices.
My mouse has two buttons, but
they are not recognized as left and right buttons!
What's wrong?
The left button is the standard single button on Apple
mice. To be recognized as the right button, the second
button has to be configured as "Right-Click" using the
software provided with your mouse. If this interferes with
how you use the mouse because you configured the second
button to perform other tasks, you should install
USBOverdrive (http://www.usboverdrive.com)
to customize the mouse settings to each application (you
may have to uninstall the original software and driver
provided by the mouse manufacturer).
How should I specify the space
bar to terminate a stimulus presentation?
Use the special tag 'SB' in the text field. For more
details about specifying inputs, see the Specifying Inputs section.
How accurate is Psykinematix
timing?
Mac OS X is a multi-tasking operating system and there is
the inherent risk of inaccurate timing. Timing accuracy
depends on many factors, among them: processor and memory
usage, operating system version, type of video card,
graphics driver, as well as the way Psykinematix manages
timing. By default, Psykinematix runs at the highest
priority during OpenGL operations and does its best to stay
in sync with each display refresh (VBL or vertical
blanking).
Unreliable timing typically results in "missed" frames which may occur when Psykinematix competes with other programs in terms of CPU or memory usage, or for example when Psykinematix has to draw too many textures into the OpenGL back buffer in preparation of the next frame presentation. However, Psykinematix detects and reports the number of missed frames after each session as well as some statistics about the frame duration. See the Timing section for more details.
How should I disclose the use of
Psykinematix in my publications?
State the name of the software followed by the company and
location in parentheses as illustrated in the following
example: "Stimuli were generated and presented using
Psykinematix software (KyberVision, Montreal,
Canada, psykinematix.com)". You may also cite the
following paper if relevant to your study:
Has anyone already made use of
Psykinematix in published studies?
Yes, here is a list of publications that have reported
using Psykinematix so far (and let us know if you do!):
Serge O. Dumoulin, Steven C. Dakin, Robert F. Hess (2008) Sparsely distributed contours dominate extra-striate responses to complex scenes. NeuroImage 42:890–901
Bruce C. Hansen, Benjamin Thompson, Robert F. Hess, Dave Ellemberg (2010) Extracting the internal representation of faces from human brain activity: An analogue to reverse correlation. NeuroImage 51(1):373-390
Mac, Macintosh, Mac OS and QuickTime are trademarks of Apple Inc., registered in the U.S. and other countries. Matrox, DualHead, and the names of Matrox products referenced herein are either trademarks and/or service marks or registered trademarks and/or service marks of Matrox. Cambridge Research Systems, Bits++, and the names of Cambridge Research Systems products referenced herein are either trademarks and/or service marks or registered trademarks and/or service marks of Cambridge Research Systems. OpenGL is a registered trademark of Silicon Graphics, Inc. All other brand and product names are trademarks of their respective holders. Any omission of such trademarks from any product is regretted and is not intended as an infringement on such trademarks.
