Building Experiments

Creating a new experiment in Psykinematix is a simple process so long as you can convert your experimental design into the structure displayed in the "Design Panel". This structure consists always of a hierarchical representation of a set of events with each event corresponding to one aspect of your design. Psykinematix is optimized to deal with experimental paradigms that follow the Method/Procedure/Stimulus design illustrated below:

This simple hierarchical description of the experimental protocol is composed of the following events:

This simple hierarchy describes events that are functionally linked during the execution of the protocol:

  1. The experiment event configures the session, and then executes the method event.
  2. The method event runs the experimental loop by executing a procedure event for each trial and receives from the procedure event whether the subject's response to the trial was correct or incorrect.
  3. The procedure event executes the stimulus events and waits for the subject’s response. The subject’s response is sent back to the method event if this information is required to set up the next trial.
  4. The stimulus events generate all stimuli on the fly and render them with the specified values from the independent and dependent variables.

In Psykinematix a typical experimental design simply looks like this:

This simple tree structure permits the creation of relatively complex experiments because events like the Method or Procedure embed a great deal of the complexity behind the experimental protocol. Note that the inter-level relationship between the events and their order at each level of the hierarchy are critical for the experimental design to make sense. A Wizard which simplifies the design process of "canned" experiments is also available.

To learn more about the Experiment Design Panel and the events, please refer to the following sections:

Experiment Designer
Experiment Event
Method Event
Procedure Event
Stimuli Events

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