Building Experiments |
Creating a new experiment in Psykinematix is a simple process so long as you can convert your experimental design into the structure displayed in the "Design Panel". This structure consists always of a hierarchical representation of a set of events with each event corresponding to one aspect of your design. Psykinematix is optimized to deal with experimental paradigms that follow the Method/Procedure/Stimulus design illustrated below:
This simple hierarchical description of the experimental protocol is composed of the following events:
This simple hierarchy describes events that are functionally linked during the execution of the protocol:
In Psykinematix a typical experimental design simply looks like this:
This simple tree structure permits the creation of relatively complex experiments because events like the Method or Procedure embed a great deal of the complexity behind the experimental protocol. Note that the inter-level relationship between the events and their order at each level of the hierarchy are critical for the experimental design to make sense. A Wizard which simplifies the design process of "canned" experiments is also available.
To learn more about the Experiment Design Panel and the events, please refer to the following sections:
Experiment Designer
Experiment Event
Method Event
Procedure Event
Stimuli Events
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