Troubleshooting

Psykinematix may emit error or warning messages in the Experiment log drawer either at the design stage of an experiment or during an experimental session. This section provides more information about these messages to help you understand and troubleshoot problems you may have with Psykinematix.

Understanding Errors & Warnings
Design & Run-Time Errors
Miscellaneous Problems

Understanding Errors & Warnings

Errors and warnings issued while processing or running experiments are logged in the drawer available in the Experiment Designer window. This drawer is automatically opened when the experiment aborts or terminates if errors or warnings are issued. It drawer can also be hidden or shown on demand by clicking on the gray triangle next to "Experiment log":

The error and warning messages (in red and blue, respectively) provide a description of the problem and the name of the event during which they occurred. Note that while errors interrupt the processing and running of experiments, warnings do not, though they may still indicate an experiment malfunction. Run-time errors are also indicated with the indicator in the column of the design table.

Described below are error and warning messages of each type followed by possible solutions.

Design & Run-Time Errors

Miscellaneous Problems

If an experiment does not seem to be behaving correctly but no error or warning message has been emitted, look at the other information displayed in the log window as it may provide some clue as to the problem. If nothing looks suspicious, review your experiment, check the variables, etc. Finally, look at the common problems listed below. If nothing helps, you may look for a solution on the Web Forum. Ultimately send us a bug report using the built-in feedback feature.

Here is a list of typical problems that do not emit an error or warning message followed by recommended solutions:

Problem: The stimulus display seems to be frozen (eg: with a fixation mark); pressing the ESC key does not end the session.
Solution: This problem typically occurs when time-varying stimulus parameters are used and your computer is not fast enough to compute all the stimulus frames in a short time. Because it may be taking awhile, the application looks frozen. Decreasing the stimuli duration and/or size should help; remember that decreasing the viewing distance may be an easy solution when stimuli with a large field of view are used.

Problem: When several stimuli are presented simultaneously (as in spatial nAFC), some stimuli get "cut".
Solution: This problem occurs because the stimuli are either too close or too large, hence overlapping in their inscribed square texture. Since the "cut" stimuli are probably occluded by the gray surround of other stimuli, this problem is easily fixed by setting the "Render" properties in the Control palette to "Transparent" blending for all stimuli that compose the intervals.

Problem: Some user variables have no effect!!!
Solution: There are some system variables that cannot be overwritten by the user variables. The system variables are always in upper case, such as [TIME], [DURATION], etc. See "Using Variables" for a list of predefined variables.

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